Tag archives: new feature

Dolphin Progress Report: July 2015


Since the release of Dolphin 4.0, things have advanced quite a bit. With compatibility rising to their highest levels yet alongside features that seemed impossible and extravagant, users have been asking about the next stable for almost a year now. For previous releases, including Dolphin 4.0, the staff mostly ceased work on new features while crashes and regressions were addressed. In the case of working toward Dolphin 5.0; there were just too many interesting and exciting features on the way to risk stalling out by asking developers to wait. So a release was delayed indefinitely.

So in mid-June, we decided to do things a little differently. Instead of slowing Dolphin down for a release, at 4.0-6727 we forked Dolphin into two branches. The development branch has continued forward as usual with all the bells and whistles without worrying about impeding the next release. Meanwhile, all commits relating to crashes, regressions, and other important fixes would not only be merged to master, but also to stable. This allowed the developers to continue developing the latest and greatest features, while still preparing a stable successor to Dolphin 4.0.

Today, we're happy to announce the first release candidate for Dolphin 5.0! Dolphin 5.0-RC is now on our Downloads page. These builds need to be heavily tested and any bugs; crashes or regressions found in Release Candidate builds should be tagged [RC] when reported to the issue tracker. While we will be switching issue trackers later this month, we intend to transfer all issues to a new tracker to make sure the hard work of our users throughout the years doesn't disappear.

Any future release candidates will be below the development builds on the download's page.

As to be expected until Dolphin 5.0 is complete, any non-essential crash fixes and features from this point forward will not be in the final release. For the latest and greatest features, the development builds are still your best option, and the Progress Report will keep on reporting what's new. With that, please enjoy this month's notable changes!

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Dolphin Progress Report: June 2015


As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report.

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Dolphin Progress Report: April 2015


On the one year anniversary of the Dolphin Progress Report, we have a fairly slow month in terms of emulation development. While there are certainly some big things on the horizon, unfortunately development managed to hit one of the gaps where there were mostly some fix-ups and optimizations this month with only a few changes that users will notice.

With that, let's take a look at this month's notable changes.

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Dolphin Progress Report: January 2015

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Let's kick off the new year with a bang! January will finally let Dolphin answer the question that gets asked every progress report: "Does Rogue Squadron work yet?"


Rogue Squadron II: Rogue Leader in 1080p 60 fps with Dolphin


Thanks to a ton of work from the staff, tons of testing from the forum users, hardware tests, newcomers and veteran's alike, Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are both playable and completable in Dolphin at long last.

Considering just how many big merges were changed and how much work was done that may not even be the biggest news of the month. So hold tight, and please enjoy this month's Notable Changes!

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Dolphin Progress Report: December 2014

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The Dolphin Progress Report is not only about featuring high impact changes, but also smaller changes that do interesting things, changes with interesting stories behind them and more. This month has a ton of everything to offer. Dolphin is graced with a new graphical enhancement that will have games popping right out of the screen, a new way to accurately use native controllers, more MMU optimizations, graphics fixes, and even a few other surprises sprinkled in. Some of these changes made us regret running the Best Of blog entries mid-month; as they would have been shoe-ins to be featured!

With that, let's say goodbye to 2014 with a bang and take a look at some of the biggest changes that hit the emulator in December!

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