5.0-20820 1 year ago Core/HLE/HLE: Remove global system accessors (PR #12442 from lioncash)
5.0-20814 1 year ago Core/IOS/ES: Remove global system accessor in InitializeEmulationState() (PR #12448 from lioncash)
5.0-20812 1 year ago CheatSearch: Get rid of global system accessors (PR #12450 from lioncash)
5.0-20810 1 year ago UICommon: Remove global system accessor in TriggerSTMPowerEvent() (PR #12449 from lioncash)
5.0-20808 1 year ago Core/GeckoCode: Remove global system accessors (PR #12445 from lioncash)
5.0-20804 1 year ago Core/IOS/IOS: Remove global system accessors (PR #12441 from lioncash)
5.0-20797 1 year ago Core/PatchEngine: Get rid of global system accessors (PR #12446 from lioncash)
5.0-20795 1 year ago Core/Debugger/PPCDebugInterface: Remove global system accessor (PR #12447 from lioncash)
5.0-20793 1 year ago Core/Debugger_SymbolMap: Minor interface cleanup (PR #12444 from lioncash)
5.0-20789 1 year ago GameSettings: fix C4 texture tiling in Crash Nitro Kart (PR #12430 from Tilka)
5.0-20787 1 year ago Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor (PR #12440 from lioncash)
5.0-20785 1 year ago Add support for custom aspect ratios (PR #12170 from Filoppi)
5.0-20778 1 year ago Add SYSCONF widescreen setting to dtm header (PR #12362 from CasualPokePlayer)
5.0-20776 1 year ago JitArm64: Call rlwinmx implementation from rlwnmx with imm b (PR #12431 from JosJuice)
5.0-20774 1 year ago VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16 (PR #12370 from iwubcode)
5.0-20772 1 year ago JitArm64: Add additional optimized cases to ANDI2R and friends (PR #12432 from JosJuice)
5.0-20768 1 year ago Fix Windows ARM64 debug build errors (PR #12433 from mitaclaw)
5.0-20766 1 year ago VideoCommon: prepare graphics mods for custom shader material data (PR #12409 from iwubcode)
5.0-20764 1 year ago VideoCommon: update shader asset to provide a variant default value (PR #12382 from iwubcode)
5.0-20762 1 year ago VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d (PR #12372 from iwubcode)