4.0-6320 9 years, 6 months ago DolphinWX: Add missing breaks to a switch in RegisterView (PR #2441 from lioncash)
4.0-6318 9 years, 6 months ago WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo (PR #2433 from lioncash)
4.0-6316 9 years, 6 months ago WiiWad: Use correct form of delete for arrays (PR #2437 from lioncash)
4.0-6314 9 years, 6 months ago ExpressionParser: Add missing break in UnaryExpression value setting (PR #2434 from lioncash)
4.0-6312 9 years, 6 months ago Software: Convert most volatile variables to atomics (PR #2410 from lioncash)
4.0-6310 9 years, 6 months ago ButtonManager: Pass strings by const reference (PR #2432 from lioncash)
4.0-6308 9 years, 6 months ago Android: Implement new EmulationActivity. (PR #2424 from sigmabeta)
4.0-6301 9 years, 6 months ago Android: Allow building of native code inside Android Studio / Gradle (PR #2420 from sigmabeta)
4.0-6298 9 years, 6 months ago Android: Implement Settings screen in new UI. (PR #2413 from sigmabeta)
4.0-6294 9 years, 6 months ago JitWindow: Add missing virtual destructor to HostDisassembler (PR #2427 from lioncash)
4.0-6292 9 years, 6 months ago Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format." (PR #2425 from Armada651)
4.0-6288 9 years, 6 months ago XEmitter: fix L bit in VEX prefix (PR #2423 from Tilka)
4.0-6286 9 years, 6 months ago VideoBackends: Clamp depth to uint24 range. (PR #2414 from Armada651)
4.0-6284 9 years, 6 months ago XEmitter: VEX-related cleanup (PR #2417 from Tilka)
4.0-6279 9 years, 6 months ago x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection (PR #2412 from Tilka)
4.0-6277 9 years, 6 months ago PowerPC: cosmetic changes (PR #2411 from Tilka)
4.0-6270 9 years, 6 months ago Revert "D3D: Use a 32-bit floating point depth buffer." (PR #2415 from Armada651)
4.0-6268 9 years, 6 months ago Reset faked CPU extension support at test end to ensure test isolation. (PR #2416 from yerejm)
4.0-6266 9 years, 6 months ago Update cheat codes for Melee (PR #2320 from Stevoisiak)
4.0-6260 9 years, 6 months ago PixelShaderGen: apply zfreeze before ztextures (PR #2377 from degasus)