4.0-6209 10 years ago OGL: Minor changes in Render.cpp. (PR #2378 from lioncash)
4.0-6206 10 years ago DolphinWX: Remove unnecessary forward declarations (PR #2341 from lioncash)
4.0-6204 10 years ago VideoBackends: Use proper floating point depth precision. (PR #2369 from Armada651)
4.0-6192 10 years ago D3D: More debug information and break on error (PR #2026 from mrgreywater)
4.0-6187 10 years ago Fix build without UPnP (PR #2374 from randomstuff)
4.0-6185 10 years ago DolphinQt updates (PR #2359 from darkengine-io)
4.0-6180 10 years ago VideoConfigDiag: Simplify string translation handling (PR #2345 from lioncash)
4.0-6178 10 years ago GCI folder: flush 1 second after last block is written (PR #1793 from LPFaint99)
4.0-6176 10 years ago Reverts #2362 while still fixing deadlock when adding multiple Wiimotes (PR #2373 from jdieter)
4.0-6173 10 years ago Remove the "nativeLibsToJar" gradle task. (PR #2370 from sigmabeta)
4.0-6171 10 years ago PixelShaderCache: Fix MSAA depth copy shader. (PR #2372 from Armada651)
4.0-6169 10 years ago Skipped the calibration of the GC controller if it has already been calibrated. (PR #2367 from skidau)
4.0-6167 10 years ago Avoid deadlock when adding Wiimotes (PR #2362 from jdieter)
4.0-6165 10 years ago Show the cursor in os x fullscreen by default. Fixes issue 8376. (PR #2340 from dibas)
4.0-6163 10 years ago Read opening.bnr to get names from Wii discs (PR #2286 from JosJuice)
4.0-6157 10 years ago VideoBackends: Implement depth copy shaders with integer math. (PR #2365 from Armada651)
4.0-6155 10 years ago Fix the ABI/toolchain table in Readme.md. (PR #2366 from sigmabeta)
4.0-6153 10 years ago Convert the Android source code to Gradle. (PR #2350 from sigmabeta)
4.0-6151 10 years ago D3D: StateManager::Apply no longer iterates through every texture and sampler slot (PR #2364 from kayru)
4.0-6148 10 years ago Add Android build instructions to Readme.md. (PR #2363 from sigmabeta)