4.0-1556 10 years, 11 months ago Adds support for the PP shaders in the Android UI. (PR #346 from Sonicadvance1)
4.0-1554 10 years, 11 months ago Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 from Sonicadvance1)
4.0-1552 10 years, 11 months ago Revert "x64FPURoundMode: always set x87 precision" (PR #357 from shuffle2)
4.0-1550 10 years, 11 months ago Jit64: implement tw/twi more accurately (PR #335 from Tilka)
4.0-1548 10 years, 11 months ago [windows] Fix debug build memory leaks. (PR #352 from shuffle2)
4.0-1546 10 years, 12 months ago Shader cleanup (PR #185 from degasus)
4.0-1535 10 years, 12 months ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 from LPFaint99)
4.0-1533 10 years, 12 months ago XFB width/height handling fixes (PR #336 from magumagu)
4.0-1529 10 years, 12 months ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 from magumagu)
4.0-1527 10 years, 12 months ago Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 from Sonicadvance1)
4.0-1525 10 years, 12 months ago VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 from magumagu)
4.0-1522 11 years ago Gameini updates. (PR #290 from Linktothepast)
4.0-1519 11 years ago Small FPU settings changes (PR #329 from Tilka)
4.0-1516 11 years ago Add a hotkey for disabling the framelimit. (PR #81 from degasus)
4.0-1512 11 years ago Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 11 years ago Change over to use integer posmtx in our vertex shaders (PR #310 from Sonicadvance1)
4.0-1508 11 years ago Movie: don't use "hh" scanf modifier. (PR #305 from magumagu)
4.0-1506 11 years ago Make the Android UI more like the desktop UI (PR #320 from SeannyM)
4.0-1503 11 years ago [RFC] New PPCAnalyst class. (PR #323 from Sonicadvance1)
4.0-1494 11 years ago Truncate the path on logging (PR #62 from degasus)