3.5-2297 |
11 years, 3 months ago |
NetPlay: Use the correct pad mappings for rumble |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2296 |
11 years, 3 months ago |
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2295 |
11 years, 3 months ago |
[ARM] Optimize that fastmem load/stores minimally. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2294 |
11 years, 3 months ago |
[ARM] 1 instruction optimization for psq_l |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2293 |
11 years, 3 months ago |
Fix the glew check. GLES3 can be used on non-Android platforms. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2292 |
11 years, 3 months ago |
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2291 |
11 years, 3 months ago |
Update Gameini ratings from the Wiki |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2290 |
11 years, 3 months ago |
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2289 |
11 years, 3 months ago |
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivi... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2288 |
11 years, 3 months ago |
Move the creation of the GLInterface (and hence the video backend window) from VideoPrepare to Initialize in the software plugin (as in the GL plugin). This fixes issue 6564. It also makes the emula... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2287 |
11 years, 3 months ago |
Merge branch 'update-cmake-glew-test' Fixes issue 6548 |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2284 |
11 years, 3 months ago |
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2283 |
11 years, 3 months ago |
[ARM] Clean up some host side register allocations I missed. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2282 |
11 years, 3 months ago |
Merge branch 'translate-about' |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2280 |
11 years, 3 months ago |
[Android] Fix the input binding string. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2279 |
11 years, 3 months ago |
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2278 |
11 years, 3 months ago |
Disable gui controls for gc controllers and memory cards during netplay and movies. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2277 |
11 years, 3 months ago |
Fix reply after shutdown error. Fixes Issue 6577 |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2276 |
11 years, 3 months ago |
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2275 |
11 years, 3 months ago |
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. |
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Windows x64
Windows x86
Mac OS X
Android
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