3.5-1816 12 years ago [Android] Make the banners display a little larger. Now they don't look like tiny icons in the game list.
3.5-1815 12 years ago [Android] Fix Wii games.
3.5-1814 12 years ago Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them.
3.5-1813 12 years ago Add an OSD message to remind the user if Shader Debugging is enabled
3.5-1812 12 years ago [Android] Prevent duplicate duplicate items from being in the game list at one time.
3.5-1811 12 years ago [Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
3.5-1810 12 years ago [Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to c...
3.5-1809 12 years ago [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
3.5-1808 12 years ago [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
3.5-1807 12 years ago [Android] FolderBrowserItem objects don't need to store a context.
3.5-1806 12 years ago Update translation pot file.
3.5-1805 12 years ago NetWindow: Move "Write memcards" checkbox to be host-only
3.5-1804 12 years ago Remove a redundant check in the fifo.
3.5-1803 12 years ago In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current...
3.5-1802 12 years ago Put the shader info log at the end of the shader log file. This fixes issue 6495.
3.5-1801 12 years ago VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
3.5-1800 12 years ago Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
3.5-1799 12 years ago On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr...
3.5-1798 12 years ago [Android] Make sure to unallocate the correct memory size in MemArena.
3.5-1797 12 years ago [Android] Fix a bug where the name would display incorrectly in the game list.