| 3.5-1683 | 12 years, 3 months ago | remove printf in shader uid generation |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1682 | 12 years, 3 months ago | Removing the 'Clearing code cache' OSD message in Release builds |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1681 | 12 years, 3 months ago | fix movie player on linux |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1680 | 12 years, 3 months ago | [Android] Some minor cleanup. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1679 | 12 years, 3 months ago | Changing the Nunchuk stick axis from center to center + 1 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1678 | 12 years, 3 months ago | Adding Nunchuk stick calibration |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1677 | 12 years, 3 months ago | [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1676 | 12 years, 3 months ago | [Android] Another check for OpenGL ES 3. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1675 | 12 years, 3 months ago | Good Job Windows. Fixes compiling... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1674 | 12 years, 3 months ago | Didn't mean to disable hacked buffer. |
| Mac OS X Android | ||
| 3.5-1673 | 12 years, 3 months ago | Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. |
| Mac OS X Android | ||
| 3.5-1672 | 12 years, 3 months ago | Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. |
| Mac OS X Android | ||
| 3.5-1671 | 12 years, 3 months ago | Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1670 | 12 years, 3 months ago | Fix Android Build. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1669 | 12 years, 3 months ago | Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1668 | 12 years, 3 months ago | Clear patches on shutdown. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1667 | 12 years, 3 months ago | Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1666 | 12 years, 3 months ago | [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1665 | 12 years, 3 months ago | Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1664 | 12 years, 3 months ago | Fix Mali-T604 shader compilation |
| Windows x64 Windows x86 Mac OS X Android | ||