5.0-16891 3 years ago Wii SD Card Folder Syncing (PR #10590 from AdmiralCurtiss)
5.0-16875 3 years ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 from SilentHeII)
5.0-16873 3 years ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 from Rudolchr)
5.0-16871 3 years ago Common/Network+BBA/Builtin: Cleanup (PR #10831 from sepalani)
5.0-16861 3 years ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 from shuffle2)
5.0-16853 3 years ago Common: Fix CountTrailingZeros for weird compilers (PR #10832 from tellowkrinkle)
5.0-16851 3 years ago VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 from tellowkrinkle)
5.0-16848 3 years ago Arm64Emitter: Simplify LogicalImm logic (PR #10807 from merryhime)
5.0-16843 3 years ago Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 from AdmiralCurtiss)
5.0-16840 3 years ago ShaderCompiler: Use compute shader header in compute shaders (PR #10830 from OatmealDome)
5.0-16838 3 years ago BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 from schthack)
5.0-16835 3 years ago JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 from JosJuice)
5.0-16833 3 years ago ShaderCache: Fix inverted usage of palette_format. (PR #10824 from AdmiralCurtiss)
5.0-16831 3 years ago VideoCommon: Fix D3D shader compilation warnings (PR #10819 from Dentomologist)
5.0-16827 3 years ago GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 from OatmealDome)
5.0-16825 3 years ago UICommon: Add support for portable.txt on macOS (PR #10430 from OatmealDome)
5.0-16823 3 years ago JitArm64: Implement "soft MMU" (PR #10745 from JosJuice)
5.0-16815 3 years ago D3D: Generate HLSL from SPIRV* (PR #10673 from iwubcode)
5.0-16805 3 years ago Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 from iwubcode)
5.0-16803 3 years ago Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 from iwubcode)